class ParallelisedChessBasicAi extends ChessBasicAi
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- ChessBasicAi
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Instance Constructors
- new ParallelisedChessBasicAi(player: ChessPlayer, depth: Int = 1, debug: Boolean = false)
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
- Definition Classes
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final
def
==(arg0: Any): Boolean
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def
alphabeta(board: ChessBoard, action: ChessAction, depth: Int = depth, alpha: Long = -Long.MaxValue, beta: Long = Long.MaxValue)(implicit opts: ChessOptimisations): Long
- Definition Classes
- ChessBasicAi
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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- protected[java.lang]
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val
debug: Boolean
- Definition Classes
- ChessBasicAi
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val
depth: Int
- Definition Classes
- ChessBasicAi
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final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
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def
evaluateAllActions(actions: Stream[ChessAction], game: ChessGame, optsForAi: ChessOptimisations): Seq[(ChessAction, Long)]
- Definition Classes
- ParallelisedChessBasicAi → ChessBasicAi
-
def
finalize(): Unit
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final
def
getClass(): Class[_]
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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def
nextAction(game: ChessGame)(implicit opts: ChessOptimisations = ChessOptimisations.default): Option[ChessAction]
- Definition Classes
- ChessBasicAi → Ai
-
final
def
notify(): Unit
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final
def
notifyAll(): Unit
- Definition Classes
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val
player: ChessPlayer
- Definition Classes
- ChessBasicAi
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lazy val
random: Random
- Definition Classes
- Ai
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def
sort(a: (ChessAction, Long), b: (ChessAction, Long)): Boolean
- Definition Classes
- ChessBasicAi
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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